Effects Units

Last Updated: 2024-09-11 19:16

Coming soon

Background

I started building effects units in 2017. I started studying electronics theory in earnest, shortly thereafter, and have been designing my own analog, digital, and mixed-mode electronics since.

Though, the effects I design are really designed with my own needs/preferences in mind, I tend to build in more than a little flexibility. As a result, they’ve enjoyed wider usage than anticipated. I’ve started doing them in runs on occasion — selling or gifting the extra units.

I’m a one-man design/build shop and do this for fun, so when I say “production run”, it means “professionally fabricated PCB’s, produced in batches of five to fifteen.”

So far: people dig ‘em!

Construction

Prototypes are typically built on perfboard or FR4 and handwired. Occasionally, I home-etch a PCB or two.

I design PCB’s for the production units and have them professionally fabricated. The components are predominantly hand-soldered, through-hole mount — I like to keep them hacker/mod/repair friendly, whenever possible.

The enclosures are drilled and painted by hand. For the most part, the artwork is acrylic on aluminum with a few generous coats of high-gloss clear coat (the kind you’d use on a car or machine chassis). They are very durable.

Each model has a general style/theme that I adhere to, but there is (sometimes considerable) variation from one unit to the next. I like it that way. Each pedal is a unique work of “art” (I’m not a skilled artist; I’m a prolific and lazy doodler). It’s not very efficient (it’s two coats per dot on the pointalism ones!), but I do this for joy not profit.


The Units

I’ve been through hundreds of designs (naturally, many — very many — were duds, especially in the beginning). Some have been one-offs or custom designs for a friend or customer (some of those are due to have production runs of their own).

The following are the units that have had at least one production run (the docs for some are still TODO items):


Phyllis III Multi-Octave Synth Fuzz

I designed this pedal to allow me to recreate the synth tone from an old song of mine on the guitar. It derives five different signals from the input — an overdrive, two square wave fuzzes with slightly different duty cycles and frequency responses, and one and two octaves down. The output stage is a mixer with some frequency-dependent gating that adds some permutation of four of the five channels.

It has a “glitch” mode that pits the two square-fuzzes against each other to drive the suboctaves. In glitch mode, the attack and harmonics influence which of the two fuzz signals gets through the gate. The result is some lovely glitchy breakup that dances between the fundamental and even harmonics thereof as you play.

Each of the derived signals is filtered differently on the way out, shaving off some of the harsh higher-order harmonics. This provides a rich, bassy, synth tone without a lot of “tin.”

It’s a lot of fun.

The artwork on each was made by covering the enclosure in black caligraphy ink, waiting for it to set, and scratching out doodles and control labels using a small screwdriver.


SR-03 Phaser

This is a six-stage phaser, arranged in three pairs of phase shifters, with a frequency toggle for each — providing eight total modulation patterns. One of the eight permutations provides neat approximtions of an MXR Phase 90-like classic phaser; another provides a nice, liquidy, univibe-type modulation.

There is no LFO, no LDR’s, LED’s, or lightbulbs. There are no JFET’s. I don’t have any OTA’s to play with!

The circuit is built around CMOS transmission gates that are switched at supersonic frequencies to modulate the transfer curve of sets of all-pass filters. This is a “digitally-controlled analog” pedal: the signal path is all analog, but the modulation is controlled by a digital clock and counter.

There is one toggle switch for each of three phase shifting pairs, a “center” control that sets the modulation midpoint, a range control which controls the magnitude of the shift from center, and a rate control that adjusts the speed at which the modulation varies.

Bonus: in addition to the standard periodic shift pattern, it also also has a random mode. When random is engaged, the range and center controls are used as inputs to a psuedo-random hash functiion that causes the modulation to jump sharply from one frequency band to another at irregular intervals. At slower speeds this almost sounds like an arpeggiator, due to the alternating prominence of different harmonics. At fast speeds, it sounds like your guitar is submerged in a bubbling lake.

(The board also facilitates MIDI/expression control, but I didn’t put any external jacks on the units from the initial run).

The art for these is acryllic on aluminum — though the one featured above is the original prototype, which sports an inkjet graphic that is haphazardly affixed to the face of the unit.


Manwë Chorus

This is chorus pedal designed around the MN3208 BBD. I think it’s a lot of fun, owing to the wide variety of sounds you can get out of it.

It has five controls:

The art on each is a variation of the artwork I did for the “Lucy Spacesuit”1 editions of my overdrive pedal. It’s acryllic paint — variously applied with a fine-tipped brush or else using paint pens.


P-38 Distortion

This pedal uses the basic Big Muff topology for the gain and clipping stages — with some caveats: the clipping stages are more heavily frequency dependent, the range and symmetry of frequencies clipped is adjustable via a three way toggle; rather than being an HPF/LPF mix control, the tone knob adjusts the phase rotation and relative weight of two copies of the signal — yielding usable tones across the full range of the control, at the expense of less extreme extremes.

It doesn’t facilitate “muffled” lows or “sack of razorblades and tin” highs (I’m not knocking those, either! Sometimes, those are exactly what you want! I get it!). It is designed to produce a fairly wide range of distortion tones that range from “fat” to “cutting.”

The natural tone of the guitar can shine through or be compressed out almost entirely, depending on the gain setting. The clipping stages have a higher LPF cutoff than is typical of Muffs and Muff clones. This allows for some really gnarly pinch harmonics, but is still low enough to prevent the screaming, high-frequency, feedback when nothing is being played.

I think it sounds pretty great.

The artwork on these units are “sky and clouds” backdrops — each of which is inspired by a different photo from an evergrowing collection of sky photos I’ve taken in and around the Hudson Valley.


  1. Among the pedals not yet documented here.